Patagonian E-Sports League
Project explanation
Patagonian E-Sports League (LPE) is an end-to-end platform developed for Contarg as part of a municipal initiative to organize e-sports tournaments in Chubut, with a vision to expand across Patagonia. The project aims to build a gamer community in a region where one barely existed, connecting players with tournaments, sponsors, and organizations. Built with Next.js 16 and the same stack used in financial products, the platform handles real-time data for tournaments and live broadcasts. The system includes user registration, organization creation, multi-team management per organization, automatic tournament sign-up with bracket generation, and integration with streaming platforms such as Kick. Just 10 days after launch, it already had 39 active players and multiple registered organizations.
Regional e-sports platform for tournament operations and gamer community management.
Technical Stack
Main Features
- Organization management : Creation and administration of organizations with multiple teams and players
- Tournament system : Automatic bracket generation, team registration, and result management
- Live broadcasts : Integration with streaming platforms like Kick for tournament broadcasts
- Gamer community : Connection between players, sponsors, and events across Patagonia
Featured Achievements
- Strategic municipal project for e-sports development in Patagonia
- 39 active players only 10 days after launch
- Complete system for organizations, teams, and automated tournaments
Technical Challenges
- Real-time data : Implemented live updates for tournaments and broadcasts
- Team management : Complex multi-organization system with teams across different e-sports
- Streaming integration : Connected external platforms for live broadcasting